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OTG - just not needed...
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<blockquote data-quote="Splaterspark" data-source="post: 29302" data-attributes="member: 6183"><p>The whole thing is a farce if you ask me. I'd be willing to bet most people crash their drone when trying to watch it as opposed to watching the screen. When you watch the screen you are always in first person mode and, unless you are an idiot, you are going to fly forward as opposed to backwards or to the side. In other words you can see clearly where you are going and, crucially, the controls are always intuitive since you are never 'nose in'. You can also judge distances better, since something massive on the screen is pretty much right in front of the drone. On the flip side, a spark 30m from you and in VLOS is so small it can be hard to orientate and to judge depth to assess it's position relative to nearby obstructions. At that distance in a hover you'll need to move it to see which way it's facing and depending on it's direction relative to you, it might need to move for a few seconds before you can accurately zone in on which way it's going. If it's perpendicular then you'll know instantly but if it's flying towards or away from you at a slight angle it might take a second or so more to orientate. If it's in sport mode it could travel a considerable distance. If you look at the screen you'll know exactly which way it's facing and whether it's safe to travel forward or not. If the screen feed fails simply leave all controls; the drone won't go anywhere while you attempt to re-connect and in most cases will activate RTH.</p><p></p><p>When flying FPV the only danger is another flying object hitting you from behind or the side which, in theory, you might have seen and been able to evade if the drone was in VLOS. Two things to consider there:</p><p></p><p>1. What the hell was a plane or helicopter dong at less than 400ft? (unless you were flying where you shouldn't be)</p><p>2. Even with a drone in VLOS, can we really rely on amateur Spark Pilot Johnny to quickly and from a 3rd party position assess the relative height and course of two moving objects and put in the correct commands to avoid a collision?</p></blockquote><p></p>
[QUOTE="Splaterspark, post: 29302, member: 6183"] The whole thing is a farce if you ask me. I'd be willing to bet most people crash their drone when trying to watch it as opposed to watching the screen. When you watch the screen you are always in first person mode and, unless you are an idiot, you are going to fly forward as opposed to backwards or to the side. In other words you can see clearly where you are going and, crucially, the controls are always intuitive since you are never 'nose in'. You can also judge distances better, since something massive on the screen is pretty much right in front of the drone. On the flip side, a spark 30m from you and in VLOS is so small it can be hard to orientate and to judge depth to assess it's position relative to nearby obstructions. At that distance in a hover you'll need to move it to see which way it's facing and depending on it's direction relative to you, it might need to move for a few seconds before you can accurately zone in on which way it's going. If it's perpendicular then you'll know instantly but if it's flying towards or away from you at a slight angle it might take a second or so more to orientate. If it's in sport mode it could travel a considerable distance. If you look at the screen you'll know exactly which way it's facing and whether it's safe to travel forward or not. If the screen feed fails simply leave all controls; the drone won't go anywhere while you attempt to re-connect and in most cases will activate RTH. When flying FPV the only danger is another flying object hitting you from behind or the side which, in theory, you might have seen and been able to evade if the drone was in VLOS. Two things to consider there: 1. What the hell was a plane or helicopter dong at less than 400ft? (unless you were flying where you shouldn't be) 2. Even with a drone in VLOS, can we really rely on amateur Spark Pilot Johnny to quickly and from a 3rd party position assess the relative height and course of two moving objects and put in the correct commands to avoid a collision? [/QUOTE]
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OTG - just not needed...